/* $NetBSD: hdr.h,v 1.13 2009/08/25 06:56:52 dholland Exp $ */ /*- * Copyright (c) 1991, 1993 * The Regents of the University of California. All rights reserved. * * The game adventure was originally written in Fortran by Will Crowther * and Don Woods. It was later translated to C and enhanced by Jim * Gillogly. This code is derived from software contributed to Berkeley * by Jim Gillogly at The Rand Corporation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)hdr.h 8.1 (Berkeley) 5/31/93 */ /* ADVENTURE -- Jim Gillogly, Jul 1977 * This program is a re-write of ADVENT, written in FORTRAN mostly by * Don Woods of SAIL. In most places it is as nearly identical to the * original as possible given the language and word-size differences. * A few places, such as the message arrays and travel arrays were changed * to reflect the smaller core size and word size. The labels of the * original are reflected in this version, so that the comments of the * fortran are still applicable here. * * The data file distributed with the fortran source is assumed to be called * "glorkz" in the directory where the program is first run. * * The original FORTRAN version can be found at * . */ /* hdr.h: included by c advent files */ #include extern volatile sig_atomic_t delhit; extern int yea; extern char data_file[]; /* Virtual data file */ #define TAB 011 #define LF 012 #define FLUSHLINE do { int flushline_ch; while ((flushline_ch = getchar()) != EOF && flushline_ch != '\n'); } while (0) #define FLUSHLF while (next()!=LF) extern int loc, newloc, oldloc, oldloc2, wasdark, gaveup, kq, k, k2; extern char *wd1, *wd2; /* the complete words */ extern int verb, obj, spk; extern int blklin; extern int saveday, savet, maxscore, latency; #define SHORT 50 /* How short is a demo game? */ #define MAXSTR 20 /* max length of user's words */ #define HTSIZE 512 /* max number of vocab words */ extern struct hashtab { /* hash table for vocabulary */ int val; /* word type &index (ktab) */ char *atab; /* pointer to actual string */ } voc[HTSIZE]; #define SEED 1815622 /* "Encryption" seed */ struct text { char *seekadr;/* Msg start in virtual disk */ int txtlen; /* length of msg starting here */ }; #define RTXSIZE 205 extern struct text rtext[RTXSIZE]; /* random text messages */ #define MAGSIZE 35 extern struct text mtext[MAGSIZE]; /* magic messages */ extern int classes; #define CLSMAX 12 extern struct text ctext[CLSMAX]; /* classes of adventurer */ extern int cval[CLSMAX]; extern struct text ptext[101]; /* object descriptions */ #define LOCSIZE 141 /* number of locations */ extern struct text ltext[LOCSIZE]; /* long loc description */ extern struct text stext[LOCSIZE]; /* short loc descriptions */ extern struct travlist { /* direcs & conditions of travel */ struct travlist *next; /* ptr to next list entry */ int conditions; /* m in writeup (newloc / 1000) */ int tloc; /* n in writeup (newloc % 1000) */ int tverb; /* the verb that takes you there */ } *travel[LOCSIZE], *tkk; /* travel is closer to keys(...) */ extern int atloc[LOCSIZE]; extern int plac[101]; /* initial object placement */ extern int fixd[101], fixed[101]; /* location fixed? */ extern int actspeak[35]; /* rtext msg for verb */ extern int cond[LOCSIZE]; /* various condition bits */ extern int setbit[16]; /* bit defn masks 1,2,4,... */ extern int hintmax; extern int hints[20][5]; /* info on hints */ extern int hinted[20], hintlc[20]; extern int place[101], prop[101], links[201]; extern int abb[LOCSIZE]; extern int maxtrs, tally, tally2; /* treasure values */ #define FALSE 0 #define TRUE 1 extern int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ bird, door, pillow, snake, fissure, tablet, clam, oyster, magazine, dwarf, knife, food, bottle, water, oil, plant, plant2, axe, mirror, dragon, chasm, troll, troll2, bear, message, vend, batter, nugget, coins, chest, eggs, trident, vase, emerald, pyramid, pearl, rug, chain, spices, back, look, cave, null, entrance, depression, /*enter, stream, pour,*/ say, lock, throw, find, invent; extern int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */ odloc[7], dflag, daltloc; extern int tk[21], stick, dtotal, attack; extern int turns, lmwarn, iwest, knfloc, detail, /* various flags and * counters */ abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1, clock2, saved, isclosing, panic, closed, scoring; extern int demo, limit; #define DECR(a,b,c,d,e) decr(a+'+',b+'-',c+'#',d+'&',e+'%')