/* $NetBSD: box.cc,v 1.3 2008/04/28 20:22:53 martin Exp $ */ /*- * Copyright (c) 2003 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Christos Zoulas. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* * box.C: Box computations */ #include "defs.h" RCSID("$NetBSD: box.cc,v 1.3 2008/04/28 20:22:53 martin Exp $") #include "box.h" #include "board.h" #include "gamescreen.h" #include const POINT BOX::edges[BOX::last] = { { 0, -1 }, { 0, 1 }, { -1, 0 }, { 1, 0 } }; const POINT BOX::corners[BOX::last] = { { -1, -1 }, { -1, 1 }, { 1, -1 }, { 1, 1 } }; const int BOX::syms[BOX::last] = { GAMESCREEN::GS_HLINE, GAMESCREEN::GS_HLINE, GAMESCREEN::GS_VLINE, GAMESCREEN::GS_VLINE }; BOX::BOX(size_t py, size_t px, BOARD& b) : _b(b) { _centery = py * 2 + 1; _centerx = px * 2 + 1; } void BOX::addcorner(size_t y, size_t x) { char sym; _b.getScrn()->moveto(y, x); if (x == 0) { if (y == 0) sym = GAMESCREEN::GS_ULCORNER; else if (y == _b.ty() - 1) sym = GAMESCREEN::GS_LLCORNER; else sym = GAMESCREEN::GS_LTEE; } else if (x == _b.tx() - 1) { if (y == 0) sym = GAMESCREEN::GS_URCORNER; else if (y == _b.ty() - 1) sym = GAMESCREEN::GS_LRCORNER; else sym = GAMESCREEN::GS_RTEE; } else if (y == 0) sym = GAMESCREEN::GS_TTEE; else if (y == _b.ty() - 1) sym = GAMESCREEN::GS_BTEE; else sym = GAMESCREEN::GS_PLUS; _b.getScrn()->addedge(sym); } // Paint a box void BOX::paint(void) { int e; if (_b.getScrn() == NULL) return; _b.getScrn()->moveto(_centery, _centerx); _b.getScrn()->addsym(name()); for (e = BOX::first; e < BOX::last; e++) { addcorner(_centery + corners[e].y, _centerx + corners[e].x); _b.getScrn()->moveto(_centery + edges[e].y, _centerx + edges[e].x); _b.getScrn()->addedge(edge(static_cast(e))); } _b.getScrn()->redraw(); } // Return the name int& BOX::name(void) { return _b.data(_centery, _centerx); } // Set an edge void BOX::set(int e) { _b.data(_centery + edges[e].y, _centerx + edges[e].x) = syms[e]; } // Clear an edge void BOX::clr(int e) { _b.data(_centery + edges[e].y, _centerx + edges[e].x) = ' '; } // Test an edge int BOX::isset(int e) const { return _b.data(_centery + edges[e].y, _centerx + edges[e].x) != ' '; } // Return the edge int& BOX::edge(int e) { return _b.data(_centery + edges[e].y, _centerx + edges[e].x); } // Count the number of edges set in the box int BOX::count(void) const { int cnt = 0; for (int e = BOX::first; e < BOX::last; e++) cnt += isset(static_cast(e)); return cnt; } // Clear the box void BOX::reset(void) { for (int e = BOX::first; e < BOX::last; e++) clr(static_cast(e)); name() = ' '; }