/* $NetBSD: gamescreen.h,v 1.3 2010/12/08 17:08:07 joerg Exp $ */ /*- * Copyright (c) 2003 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Christos Zoulas. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* * screen.h: Screen base class */ #ifndef _H_GAMESCREEN #define _H_GAMESCREEN #include class PLAYER; class GAMESCREEN { public: enum EDGE { GS_HLINE, GS_VLINE, GS_ULCORNER, GS_URCORNER, GS_LLCORNER, GS_LRCORNER, GS_LTEE, GS_RTEE, GS_TTEE, GS_BTEE, GS_PLUS }; virtual ~GAMESCREEN(); virtual void clean(void) = 0; // Clear screen virtual void moveto(size_t y, size_t x) = 0; // Move to x, y virtual void addsym(const int sym) = 0; // Add character symbol virtual void addedge(const int sym) = 0; // Add character symbol virtual void redraw(void) = 0; // Refresh virtual int getinput(void) = 0; // Get user input virtual void bell(void) = 0; // Beep virtual void score(size_t l, const PLAYER& p) = 0; // Post current score virtual void games(size_t l, const PLAYER& p) = 0; // Post games won virtual void total(size_t l, const PLAYER& p) = 0; // Post total score virtual void ties(const PLAYER& p) = 0; // Post tie games }; #endif