/* $NetBSD: extern.h,v 1.16 2011/08/29 20:30:37 joerg Exp $ */ /* * Copyright (c) 1997 Christos Zoulas. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* action.c */ void act_remove_gems(int); void act_sit_throne(int); void act_drink_fountain(void); void act_wash_fountain(void); void act_desecrate_altar(void); void act_donation_pray(void); void act_just_pray(void); void act_ignore_altar(void); void act_open_chest(int, int); /* bill.c */ __dead void mailbill(void); /* config.c */ /* create.c */ void makeplayer(void); void newcavelevel(int); void eat(int, int); int fillmonst(int); /* data.c */ /* diag.c */ void diag(void); int dcount(int); void diagdrawscreen(void); int savegame(char *); void restoregame(char *); /* display.c */ void bottomline(void); void bottomhp(void); void bottomspell(void); void bottomdo(void); void bot_linex(void); void bottomgold(void); void draws(int, int, int, int); void drawscreen(void); void showcell(int, int); void show1cell(int, int); void showplayer(void); int moveplayer(int); void seemagic(int); /* fortune.c */ const char *fortune(void); /* global.c */ void raiselevel(void); void loselevel(void); void raiseexperience(long); void loseexperience(long); void losehp(int); void losemhp(int); void raisehp(int); void raisemhp(int); void raisemspells(int); void losemspells(int); int makemonst(int); void positionplayer(void); void recalc(void); void quit(void); void more(void); int take(int, int); int drop_object(int); void enchantarmor(void); void enchweapon(void); int pocketfull(void); int nearbymonst(void); int stealsomething(void); int emptyhanded(void); void creategem(void); void adjustcvalues(int, int); int getpassword(void); int getyn(void); int packweight(void); int rnd(int); int rund(int); /* help.c */ void help(void); void welcome(void); /* io.c */ void setupvt100(void); void clearvt100(void); int ttgetch(void); void scbr(void); void sncbr(void); void newgame(void); void lprintf(const char *, ...) __printflike(1, 2); void lprint(long); void lwrite(char *, int); long lgetc(void); long larn_lrint(void); void lrfill(char *, int); char *lgetw(void); char *lgetl(void); int lcreat(char *); int lopen(char *); int lappend(char *); void lrclose(void); void lwclose(void); void lprcat(const char *); void cursor(int, int); void cursors(void); void init_term(void); void cl_line(int, int); void cl_up(int, int); void cl_dn(int, int); void standout(const char *); void set_score_output(void); void lflush(void); char *tmcapcnv(char *, char *); void beep(void); /* main.c */ int main(int, char **); void qshowstr(void); void show3(int); void parse2(void); unsigned long readnum(long); void szero(char *); /* monster.c */ void createmonster(int); void createitem(int, int); void cast(void); void godirect(int, int, const char *, int, int); int vxy(int *, int *); void hitmonster(int, int); void hitplayer(int, int); void dropgold(int); void something(int); int newobject(int, int *); void checkloss(int); int annihilate(void); int newsphere(int, int, int, int); int rmsphere(int, int); /* moreobj.c */ void oaltar(void); void othrone(int); void odeadthrone(void); void ochest(void); void ofountain(void); void fntchange(int); /* movem.c */ void movemonst(void); /* nap.c */ void nap(int); /* object.c */ void lookforobject(void); void oteleport(int); void quaffpotion(int); void adjusttime(long); void read_scroll(int); void readbook(int); void iopts(void); void ignore(void); /* regen.c */ void regen(void); /* savelev.c */ void savelevel(void); void getlevel(void); /* scores.c */ int makeboard(void); int hashewon(void); long paytaxes(long); void showscores(void); void showallscores(void); void died(int); void diedlog(void); int getplid(char *); /* signal.c */ void sigsetup(void); /* store.c */ void dndstore(void); void oschool(void); void obank(void); void obank2(void); void ointerest(void); void otradepost(void); void olrs(void); /* tok.c */ int yylex(void); void flushall(void); void sethard(int); void readopts(void);