/* $NetBSD: newportreg.h,v 1.6 2012/01/11 21:23:07 macallan Exp $ */ /* * Copyright (c) 2003 Ilpo Ruotsalainen * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * <> */ #ifndef _ARCH_SGIMIPS_GIO_NEWPORTREG_H_ #define _ARCH_SGIMIPS_GIO_NEWPORTREG_H_ /* REX3 */ #define NEWPORT_REX3_OFFSET 0xf0000 #define REX3_REG_DRAWMODE1 0x0000 #define REX3_DRAWMODE1_PLANES_MASK 0x00000007 #define REX3_DRAWMODE1_PLANES_NONE 0x00000000 #define REX3_DRAWMODE1_PLANES_RGB 0x00000001 #define REX3_DRAWMODE1_PLANES_CI 0x00000001 #define REX3_DRAWMODE1_PLANES_RGBA 0x00000002 #define REX3_DRAWMODE1_PLANES_OLAY 0x00000004 #define REX3_DRAWMODE1_PLANES_PUP 0x00000005 #define REX3_DRAWMODE1_PLANES_CID 0x00000006 #define REX3_DRAWMODE1_DD_MASK 0x00000018 #define REX3_DRAWMODE1_DD_DD4 0x00000000 #define REX3_DRAWMODE1_DD_DD8 0x00000008 #define REX3_DRAWMODE1_DD_DD12 0x00000010 #define REX3_DRAWMODE1_DD_DD24 0x00000018 #define REX3_DRAWMODE1_DBLSRC 0x00000020 #define REX3_DRAWMODE1_YFLIP 0x00000040 #define REX3_DRAWMODE1_RWPACKED 0x00000080 #define REX3_DRAWMODE1_HD_MASK 0x00000300 #define REX3_DRAWMODE1_HD_HD4 0x00000000 #define REX3_DRAWMODE1_HD_HD8 0x00000100 #define REX3_DRAWMODE1_HD_HD12 0x00000200 #define REX3_DRAWMODE1_HD_HD24 0x00000300 #define REX3_DRAWMODE1_RWDOUBLE 0x00000400 #define REX3_DRAWMODE1_SWAPENDIAN 0x00000800 #define REX3_DRAWMODE1_COMPARE_MASK 0x00007000 #define REX3_DRAWMODE1_COMPARE_LT 0x00001000 #define REX3_DRAWMODE1_COMPARE_EQ 0x00002000 #define REX3_DRAWMODE1_COMPARE_GT 0x00004000 #define REX3_DRAWMODE1_RGBMODE 0x00008000 #define REX3_DRAWMODE1_DITHER 0x00010000 #define REX3_DRAWMODE1_FASTCLEAR 0x00020000 #define REX3_DRAWMODE1_BLEND 0x00040000 #define REX3_DRAWMODE1_SFACTOR_MASK 0x00380000 #define REX3_DRAWMODE1_SFACTOR_ZERO 0x00000000 #define REX3_DRAWMODE1_SFACTOR_ONE 0x00080000 #define REX3_DRAWMODE1_SFACTOR_DC 0x00100000 #define REX3_DRAWMODE1_SFACTOR_MDC 0x00180000 #define REX3_DRAWMODE1_SFACTOR_SA 0x00200000 #define REX3_DRAWMODE1_SFACTOR_MSA 0x00280000 #define REX3_DRAWMODE1_DFACTOR_MASK 0x01c00000 #define REX3_DRAWMODE1_DFACTOR_ZERO 0x00000000 #define REX3_DRAWMODE1_DFACTOR_ONE 0x00400000 #define REX3_DRAWMODE1_DFACTOR_SC 0x00800000 #define REX3_DRAWMODE1_DFACTOR_MSC 0x00c00000 #define REX3_DRAWMODE1_DFACTOR_SA 0x01000000 #define REX3_DRAWMODE1_DFACTOR_MSA 0x01400000 #define REX3_DRAWMODE1_BACKBLEND 0x02000000 #define REX3_DRAWMODE1_PREFETCH 0x04000000 #define REX3_DRAWMODE1_BLENDALPHA 0x08000000 #define REX3_DRAWMODE1_LOGICOP_MASK 0xf0000000 #define REX3_DRAWMODE1_LO_ZERO 0x00000000 #define REX3_DRAWMODE1_LO_AND 0x10000000 #define REX3_DRAWMODE1_LO_ANDR 0x20000000 #define REX3_DRAWMODE1_LO_SRC 0x30000000 #define REX3_DRAWMODE1_LO_ANDI 0x40000000 #define REX3_DRAWMODE1_LO_DST 0x50000000 #define REX3_DRAWMODE1_LO_XOR 0x60000000 #define REX3_DRAWMODE1_LO_OR 0x70000000 #define REX3_DRAWMODE1_LO_NOR 0x80000000 #define REX3_DRAWMODE1_LO_XNOR 0x90000000 #define REX3_DRAWMODE1_LO_NDST 0xa0000000 #define REX3_DRAWMODE1_LO_ORR 0xb0000000 #define REX3_DRAWMODE1_LO_NSRC 0xc0000000 #define REX3_DRAWMODE1_LO_ORI 0xd0000000 #define REX3_DRAWMODE1_LO_NAND 0xe0000000 #define REX3_DRAWMODE1_LO_ONE 0xf0000000 #define REX3_REG_DRAWMODE0 0x0004 #define REX3_DRAWMODE0_OPCODE_MASK 0x00000003 #define REX3_DRAWMODE0_OPCODE_NOOP 0x00000000 #define REX3_DRAWMODE0_OPCODE_READ 0x00000001 #define REX3_DRAWMODE0_OPCODE_DRAW 0x00000002 #define REX3_DRAWMODE0_OPCODE_SCR2SCR 0x00000003 #define REX3_DRAWMODE0_ADRMODE_MASK 0x0000001c #define REX3_DRAWMODE0_ADRMODE_SPAN 0x00000000 #define REX3_DRAWMODE0_ADRMODE_BLOCK 0x00000004 #define REX3_DRAWMODE0_ADRMODE_I_LINE 0x00000008 #define REX3_DRAWMODE0_ADRMODE_F_LINE 0x0000000c #define REX3_DRAWMODE0_ADRMODE_A_LINE 0x00000010 #define REX3_DRAWMODE0_DOSETUP 0x00000020 #define REX3_DRAWMODE0_COLORHOST 0x00000040 #define REX3_DRAWMODE0_ALPHAHOST 0x00000080 #define REX3_DRAWMODE0_STOPONX 0x00000100 #define REX3_DRAWMODE0_STOPONY 0x00000200 #define REX3_DRAWMODE0_SKIPFIRST 0x00000400 #define REX3_DRAWMODE0_SKIPLAST 0x00000800 #define REX3_DRAWMODE0_ENZPATTERN 0x00001000 #define REX3_DRAWMODE0_ENLSPATTERN 0x00002000 #define REX3_DRAWMODE0_LSADVLAST 0x00004000 #define REX3_DRAWMODE0_LENGTH32 0x00008000 #define REX3_DRAWMODE0_ZPOPAQUE 0x00010000 #define REX3_DRAWMODE0_LSOPAQUE 0x00020000 #define REX3_DRAWMODE0_SHADE 0x00040000 #define REX3_DRAWMODE0_LRONLY 0x00080000 #define REX3_DRAWMODE0_XYOFFSET 0x00100000 #define REX3_DRAWMODE0_CICLAMP 0x00200000 #define REX3_DRAWMODE0_ENDPTFILTER 0x00400000 #define REX3_DRAWMODE0_YSTRIDE 0x00800000 #define REX3_REG_LSMODE 0x0008 #define REX3_REG_LSPATTERN 0x000c #define REX3_REG_LSPATSAVE 0x0010 #define REX3_REG_ZPATTERN 0x0014 #define REX3_REG_COLORBACK 0x0018 #define REX3_REG_XSTART 0x0100 #define REX3_REG_XYMOVE 0x0114 #define REX3_XYMOVE_XSHIFT 16 #define REX3_REG_XSTARTI 0x0148 #define REX3_REG_XYSTARTI 0x0150 #define REX3_XYSTARTI_XSHIFT 16 #define REX3_REG_XYENDI 0x0154 #define REX3_XYENDI_XSHIFT 16 #define REX3_REG_WRMASK 0x0220 #define REX3_REG_COLORI 0x0224 #define REX3_REG_DCBMODE 0x0238 #define REX3_DCBMODE_DW_MASK 0x00000003 #define REX3_DCBMODE_DW_4 0x00000000 #define REX3_DCBMODE_DW_1 0x00000001 #define REX3_DCBMODE_DW_2 0x00000002 #define REX3_DCBMODE_DW_3 0x00000003 #define REX3_DCBMODE_ENDATAPACK 0x00000004 #define REX3_DCBMODE_ENCRSINC 0x00000008 #define REX3_DCBMODE_DCBCRS_MASK 0x00000070 #define REX3_DCBMODE_DCBCRS_SHIFT 4 #define REX3_DCBMODE_DCBADDR_MASK 0x00000780 #define REX3_DCBMODE_DCBADDR_SHIFT 7 #define REX3_DCBMODE_ENSYNCACK 0x00000800 #define REX3_DCBMODE_ENASYNCACK 0x00001000 #define REX3_DCBMODE_CSWIDTH_MASK 0x0003e000 #define REX3_DCBMODE_CSWIDTH_SHIFT 13 #define REX3_DCBMODE_CSHOLD_MASK 0x007c0000 #define REX3_DCBMODE_CSHOLD_SHIFT 18 #define REX3_DCBMODE_CSSETUP_MASK 0x0f800000 #define REX3_DCBMODE_CSSETUP_SHIFT 23 #define REX3_DCBMODE_SWAPENDIAN 0x10000000 #define REX3_REG_DCBDATA0 0x0240 #define REX3_REG_DCBDATA1 0x0244 /* Not really a register, but in the same space */ #define REX3_REG_GO 0x0800 #define REX3_REG_TOPSCAN 0x1320 #define REX3_REG_XYWIN 0x1324 #define REX3_REG_STATUS 0x1338 #define REX3_STATUS_GFXBUSY 0x00000008 #define REX3_STATUS_PIPELEVEL_MASK 0x00001f80 /* VC2 */ #define VC2_DCBCRS_INDEX 0 #define VC2_DCBCRS_IREG 1 #define VC2_DCBCRS_RAM 3 #define VC2_IREG_VIDEO_ENTRY 0x00 #define VC2_IREG_CURSOR_ENTRY 0x01 #define VC2_IREG_CURSOR_X 0x02 #define VC2_IREG_CURSOR_Y 0x03 #define VC2_IREG_SCANLINE_LENGTH 0x06 #define VC2_IREG_RAM_ADDRESS 0x07 #define VC2_IREG_CONTROL 0x10 #define VC2_CONTROL_VINTR_ENABLE 0x0001 #define VC2_CONTROL_DISPLAY_ENABLE 0x0002 #define VC2_CONTROL_VTIMING_ENABLE 0x0004 #define VC2_CONTROL_DID_ENABLE 0x0008 #define VC2_CONTROL_CURSORFUNC_ENABLE 0x0010 #define VC2_CONTROL_GENSYNC_ENABLE 0x0020 #define VC2_CONTROL_INTERLACE 0x0040 #define VC2_CONTROL_CURSOR_ENABLE 0x0080 #define VC2_CONTROL_CROSSHAIR_CURSOR 0x0100 #define VC2_CONTROL_LARGE_CURSOR 0x0200 #define VC2_CONTROL_GENLOCK_1 0x0400 #define VC2_IREG_CONFIG 0x1f #define VC2_IREG_CONFIG_SOFTRESET 0x01 /* active low */ #define VC2_IREG_CONFIG_SLOWCLOCK 0x02 #define VC2_IREG_CONFIG_CURSORERROR 0x04 #define VC2_IREG_CONFIG_DIDERROR 0x08 #define VC2_IREG_CONFIG_VTGERROR 0x10 #define VC2_IREG_CONFIG_REVISION 0x70 /* CMAP */ #define CMAP_DCBCRS_ADDRESS_LOW 0 #define CMAP_DCBCRS_ADDRESS_HIGH 1 #define CMAP_DCBCRS_PALETTE 2 #define CMAP_DCBCRS_REVISION 6 /* XMAP9 */ #define XMAP9_DCBCRS_CONFIG 0 #define XMAP9_CONFIG_PUP_ENABLE 0x01 #define XMAP9_CONFIG_ODD_PIXEL 0x02 #define XMAP9_CONFIG_8BIT_SYSTEM 0x04 #define XMAP9_CONFIG_SLOW_PCLK 0x08 #define XMAP9_CONFIG_RGBMAP_CI 0x00 #define XMAP9_CONFIG_RGBMAP_0 0x10 #define XMAP9_CONFIG_RGBMAP_1 0x20 #define XMAP9_CONFIG_RGBMAP_2 0x30 #define XMAP9_CONFIG_EXPRESS_MODE 0x40 #define XMAP9_CONFIG_VIDEO_ENABLE 0x80 #define XMAP9_DCBCRS_REVISION 1 #define XMAP9_DCBCRS_FIFOAVAIL 2 #define XMAP9_DCBCRS_CURSOR_CMAP 3 #define XMAP9_DCBCRS_PUP_CMAP 4 #define XMAP9_DCBCRS_MODE_SETUP 5 #define XMAP9_MODE_GAMMA_BYPASS 0x000004 #define XMAP9_MODE_PIXSIZE_8BPP 0x000400 #define XMAP9_MODE_PIXSIZE_24BPP 0x000c00 #define XMAP9_DCBCRS_MODE_SELECT 7 /* DCB addresses */ #define NEWPORT_DCBADDR_VC2 0 #define NEWPORT_DCBADDR_CMAP_BOTH 1 #define NEWPORT_DCBADDR_CMAP_0 2 #define NEWPORT_DCBADDR_CMAP_1 3 #define NEWPORT_DCBADDR_XMAP_BOTH 4 #define NEWPORT_DCBADDR_XMAP_0 5 #define NEWPORT_DCBADDR_XMAP_1 6 #define NEWPORT_DCBADDR_RAMDAC 7 #define NEWPORT_DCBADDR_VIDEO_CC1 8 #define NEWPORT_DCBADDR_VIDEO_AB1 9 #endif