/******************************************************************************* * * Module Name: nsnames - Name manipulation and search * ******************************************************************************/ /* * Copyright (C) 2000 - 2017, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #include "acpi.h" #include "accommon.h" #include "amlcode.h" #include "acnamesp.h" #define _COMPONENT ACPI_NAMESPACE ACPI_MODULE_NAME ("nsnames") /******************************************************************************* * * FUNCTION: AcpiNsGetExternalPathname * * PARAMETERS: Node - Namespace node whose pathname is needed * * RETURN: Pointer to storage containing the fully qualified name of * the node, In external format (name segments separated by path * separators.) * * DESCRIPTION: Used to obtain the full pathname to a namespace node, usually * for error and debug statements. * ******************************************************************************/ char * AcpiNsGetExternalPathname ( ACPI_NAMESPACE_NODE *Node) { char *NameBuffer; ACPI_FUNCTION_TRACE_PTR (NsGetExternalPathname, Node); NameBuffer = AcpiNsGetNormalizedPathname (Node, FALSE); return_PTR (NameBuffer); } /******************************************************************************* * * FUNCTION: AcpiNsGetPathnameLength * * PARAMETERS: Node - Namespace node * * RETURN: Length of path, including prefix * * DESCRIPTION: Get the length of the pathname string for this node * ******************************************************************************/ ACPI_SIZE AcpiNsGetPathnameLength ( ACPI_NAMESPACE_NODE *Node) { ACPI_SIZE Size; ACPI_FUNCTION_ENTRY (); Size = AcpiNsBuildNormalizedPath (Node, NULL, 0, FALSE); return (Size); } /******************************************************************************* * * FUNCTION: AcpiNsHandleToName * * PARAMETERS: TargetHandle - Handle of named object whose name is * to be found * Buffer - Where the name is returned * * RETURN: Status, Buffer is filled with name if status is AE_OK * * DESCRIPTION: Build and return a full namespace name * ******************************************************************************/ ACPI_STATUS AcpiNsHandleToName ( ACPI_HANDLE TargetHandle, ACPI_BUFFER *Buffer) { ACPI_STATUS Status; ACPI_NAMESPACE_NODE *Node; const char *NodeName; ACPI_FUNCTION_TRACE_PTR (NsHandleToName, TargetHandle); Node = AcpiNsValidateHandle (TargetHandle); if (!Node) { return_ACPI_STATUS (AE_BAD_PARAMETER); } /* Validate/Allocate/Clear caller buffer */ Status = AcpiUtInitializeBuffer (Buffer, ACPI_PATH_SEGMENT_LENGTH); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* Just copy the ACPI name from the Node and zero terminate it */ NodeName = AcpiUtGetNodeName (Node); ACPI_MOVE_NAME (Buffer->Pointer, NodeName); ((char *) Buffer->Pointer) [ACPI_NAME_SIZE] = 0; ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "%4.4s\n", (char *) Buffer->Pointer)); return_ACPI_STATUS (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsHandleToPathname * * PARAMETERS: TargetHandle - Handle of named object whose name is * to be found * Buffer - Where the pathname is returned * NoTrailing - Remove trailing '_' for each name * segment * * RETURN: Status, Buffer is filled with pathname if status is AE_OK * * DESCRIPTION: Build and return a full namespace pathname * ******************************************************************************/ ACPI_STATUS AcpiNsHandleToPathname ( ACPI_HANDLE TargetHandle, ACPI_BUFFER *Buffer, BOOLEAN NoTrailing) { ACPI_STATUS Status; ACPI_NAMESPACE_NODE *Node; ACPI_SIZE RequiredSize; ACPI_FUNCTION_TRACE_PTR (NsHandleToPathname, TargetHandle); Node = AcpiNsValidateHandle (TargetHandle); if (!Node) { return_ACPI_STATUS (AE_BAD_PARAMETER); } /* Determine size required for the caller buffer */ RequiredSize = AcpiNsBuildNormalizedPath (Node, NULL, 0, NoTrailing); if (!RequiredSize) { return_ACPI_STATUS (AE_BAD_PARAMETER); } /* Validate/Allocate/Clear caller buffer */ Status = AcpiUtInitializeBuffer (Buffer, RequiredSize); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* Build the path in the caller buffer */ (void) AcpiNsBuildNormalizedPath (Node, Buffer->Pointer, RequiredSize, NoTrailing); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "%s [%X]\n", (char *) Buffer->Pointer, (UINT32) RequiredSize)); return_ACPI_STATUS (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsBuildNormalizedPath * * PARAMETERS: Node - Namespace node * FullPath - Where the path name is returned * PathSize - Size of returned path name buffer * NoTrailing - Remove trailing '_' from each name segment * * RETURN: Return 1 if the AML path is empty, otherwise returning (length * of pathname + 1) which means the 'FullPath' contains a trailing * null. * * DESCRIPTION: Build and return a full namespace pathname. * Note that if the size of 'FullPath' isn't large enough to * contain the namespace node's path name, the actual required * buffer length is returned, and it should be greater than * 'PathSize'. So callers are able to check the returning value * to determine the buffer size of 'FullPath'. * ******************************************************************************/ UINT32 AcpiNsBuildNormalizedPath ( ACPI_NAMESPACE_NODE *Node, char *FullPath, UINT32 PathSize, BOOLEAN NoTrailing) { UINT32 Length = 0, i; char Name[ACPI_NAME_SIZE]; BOOLEAN DoNoTrailing; char c, *Left, *Right; ACPI_NAMESPACE_NODE *NextNode; ACPI_FUNCTION_TRACE_PTR (NsBuildNormalizedPath, Node); #define ACPI_PATH_PUT8(Path, Size, Byte, Length) \ do { \ if ((Length) < (Size)) \ { \ (Path)[(Length)] = (Byte); \ } \ (Length)++; \ } while (0) /* * Make sure the PathSize is correct, so that we don't need to * validate both FullPath and PathSize. */ if (!FullPath) { PathSize = 0; } if (!Node) { goto BuildTrailingNull; } NextNode = Node; while (NextNode && NextNode != AcpiGbl_RootNode) { if (NextNode != Node) { ACPI_PATH_PUT8(FullPath, PathSize, AML_DUAL_NAME_PREFIX, Length); } ACPI_MOVE_32_TO_32 (Name, &NextNode->Name); DoNoTrailing = NoTrailing; for (i = 0; i < 4; i++) { c = Name[4-i-1]; if (DoNoTrailing && c != '_') { DoNoTrailing = FALSE; } if (!DoNoTrailing) { ACPI_PATH_PUT8(FullPath, PathSize, c, Length); } } NextNode = NextNode->Parent; } ACPI_PATH_PUT8(FullPath, PathSize, AML_ROOT_PREFIX, Length); /* Reverse the path string */ if (Length <= PathSize) { Left = FullPath; Right = FullPath+Length - 1; while (Left < Right) { c = *Left; *Left++ = *Right; *Right-- = c; } } /* Append the trailing null */ BuildTrailingNull: ACPI_PATH_PUT8 (FullPath, PathSize, '\0', Length); #undef ACPI_PATH_PUT8 return_UINT32 (Length); } /******************************************************************************* * * FUNCTION: AcpiNsGetNormalizedPathname * * PARAMETERS: Node - Namespace node whose pathname is needed * NoTrailing - Remove trailing '_' from each name segment * * RETURN: Pointer to storage containing the fully qualified name of * the node, In external format (name segments separated by path * separators.) * * DESCRIPTION: Used to obtain the full pathname to a namespace node, usually * for error and debug statements. All trailing '_' will be * removed from the full pathname if 'NoTrailing' is specified.. * ******************************************************************************/ char * AcpiNsGetNormalizedPathname ( ACPI_NAMESPACE_NODE *Node, BOOLEAN NoTrailing) { char *NameBuffer; ACPI_SIZE Size; ACPI_FUNCTION_TRACE_PTR (NsGetNormalizedPathname, Node); /* Calculate required buffer size based on depth below root */ Size = AcpiNsBuildNormalizedPath (Node, NULL, 0, NoTrailing); if (!Size) { return_PTR (NULL); } /* Allocate a buffer to be returned to caller */ NameBuffer = ACPI_ALLOCATE_ZEROED (Size); if (!NameBuffer) { ACPI_ERROR ((AE_INFO, "Could not allocate %u bytes", (UINT32) Size)); return_PTR (NULL); } /* Build the path in the allocated buffer */ (void) AcpiNsBuildNormalizedPath (Node, NameBuffer, Size, NoTrailing); return_PTR (NameBuffer); }